SuperBetter is a widely known gaming application in the mental health space. This app helps its users enhance their mental, emotional and social well being through psychological games. This app is available for both iOS and android users.
Nearly 1 out of 3 adolescents experience an anxiety disorder out of which 4.1% fall under the high category of anxiety level.
Our main ideology behind creating SuperBetter application was to help youths in dealing with mental health crises through gamification. This app invites its users to tackle quests similar to real life scenarios, set their goals, track and review their achievements.
Since we had to redesign the modern version of the application, we first stepped ahead with brainstorming and mind mapping that could provide insights on the user journey. We built the user flow and wireframes in accordance with the previous stage outputs
Keeping in mind the brand guidelines and for providing a unique digital experience, we focused on UI testing, graphic elements, building the UI interface and prototype.
Begin your mental healthcare journey by unleashing the potential to fight your fear. Set a time limit and choose among "quests" and "power-ups" to begin the journey of challenging yourself mentally.
Users can overcome their fears psychologically by choosing to play a battle with the "bad guy". Users can evaluate themselves based on the reports discovered at the end of the game.